{"id":8429,"date":"2015-03-29T18:46:23","date_gmt":"2015-03-29T18:46:23","guid":{"rendered":"https:\/\/voxelvid.com\/?p=8429"},"modified":"2025-11-19T18:40:15","modified_gmt":"2025-11-19T18:40:15","slug":"tu-wien-rendering-7-ray-sphere-intersection","status":"publish","type":"post","link":"https:\/\/voxelvid.com\/?p=8429","title":{"rendered":"TU Wien Rendering #7 &#8211; Ray-Sphere Intersection"},"content":{"rendered":"<p>We learn how to compute where a ray of light intersects a sphere. The advantages of parametric equations over the classical implicit formulations (in this context) are also discussed. Turns out there is some beauty to be seen and appreciated during the process!<\/p>\n<p>About the course:<br \/>\nThis course aims to give an overview of basic and state-of-the-art methods of rendering. Offline methods such as ray and path tracing, photon mapping and many other algorithms are introduced and various refinement are explained. <\/p>\n<p>The basics of the involved physics, such as geometric optics, surface and media interaction with light and camera models are outlined. <\/p>\n<p>The apparatus of Monte Carlo methods is introduced which is heavily used in several algorithms and its refinement in the form of stratified sampling and the Metropolis-Hastings method is explained. <\/p>\n<p>At the end of the course students should be familiar with common techniques in rendering and find their way around the current state-of-the-art of the field. Furthermore the exercises should deepen the attendees&#8217; understanding of the basic principles of light transport and enable them to write a simple rendering program themselves.<\/p>\n<p>These videos are the recordings of the lectures of 2015 at the Teschnische Universit\u00e4t Wien by K\u00e1roly Zsolnai and Thomas Auzinger<\/p>\n<p>Course website and slides \u2192 http:\/\/www.cg.tuwien.ac.at\/courses\/Rendering\/<br \/>\nSubscribe \u2192 http:\/\/www.youtube.com\/subscription_center?add_user=keeroyz<br \/>\nWeb \u2192 https:\/\/cg.tuwien.ac.at\/~zsolnai\/<br \/>\nTwitter \u2192 https:\/\/twitter.com\/karoly_zsolnai<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We learn how to compute where a ray of light intersects a sphere. The advantages of parametric equations over the classical implicit formulations (in this context) are also discussed. Turns out there is some beauty to be seen and appreciated during the process! About the course: This course aims to give an overview of basic [&hellip;]<\/p>\n","protected":false},"author":0,"featured_media":8430,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"video","meta":{"yasr_overall_rating":0,"yasr_post_is_review":"","yasr_auto_insert_disabled":"","yasr_review_type":"","footnotes":""},"categories":[23],"tags":[2739,2743,2744,2738,2737,2745,2746,2736],"class_list":["post-8429","post","type-post","status-publish","format-video","has-post-thumbnail","hentry","category-ai_tech","tag-global-illumination","tag-line-sphere-intersection","tag-ray-sphere-intersection","tag-ray-tracing","tag-rendering","tag-sphere-instersection","tag-tu-wien","tag-vienna-university-of-technology-college-university","post_format-post-format-video"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>TU Wien Rendering #7 - Ray-Sphere Intersection - voxelvid<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/voxelvid.com\/?p=8429\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"TU Wien Rendering #7 - Ray-Sphere Intersection - voxelvid\" \/>\n<meta property=\"og:description\" content=\"We learn how to compute where a ray of light intersects a sphere. 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