Watch LaterAdded 10:06 AI & Tech TU Wien Rendering #8 – Surface Normals To be able to perform shading on an object, we have to compute surface normals. It’s not so tricky, one only has to be able to... 6.4K
Watch LaterAdded 00:31 AI & Tech Volumetric path tracing with equiangular sampling in a 2k binary Volumetric path tracing enables us to render the interactions of light and solid objects or a participating medium, such az haze, fo... 8.2K