Watch LaterAdded 15:32 AI & Tech TU Wien Rendering #6 – Snell’s Law and Total Internal Reflection March 25, 2015 November 19, 2025 Why does the straw look bent in a glass of water? Why is the world distorted when looking through a lens or a glass marble ball? How... 05.4K00
Watch LaterAdded 14:57 AI & Tech TU Wien Rendering #5 – The Fresnel Equation and Schlick’s Approximation March 25, 2015 November 19, 2025 What portion of light is reflected and refracted by glass-like surfaces? The Fresnel equation shows us why we see such strong reflec... 06.7K00
Watch LaterAdded 13:05 AI & Tech TU Wien Rendering #4 – Diffuse, Specular and Ambient Shading March 25, 2015 November 19, 2025 As we don’t yet know enough to solve the full rendering equations, we invoke simplified BRDF models to capture the most common... 07.4K00
Watch LaterAdded 18:10 AI & Tech TU Wien Rendering #3 – BRDF models, The Rendering Equation March 25, 2015 November 19, 2025 There are many materials in the world that we’d like to model in our program: mirrors, walls, car paint and so on. How do we c... 04.1K00
Watch LaterAdded 11:01 AI & Tech TU Wien Rendering #2 – Radiometry Recap, Light Attenuation March 25, 2015 November 19, 2025 Course website: https://www.cg.tuwien.ac.at/courses/Rendering/VU.SS2019.html Before trying to understand the nature of light, we hav... 06.4K00
Watch LaterAdded 11:17 AI & Tech TU Wien Rendering #1 – Introduction March 25, 2015 November 19, 2025 Course website: https://www.cg.tuwien.ac.at/courses/Rendering/VU.SS2019.html A quick introduction where we learn how to pronounce my... 04.1K00
Watch LaterAdded 01:43 AI & Tech Google DeepMind’s Deep Q-learning playing Atari Breakout! March 7, 2015 November 19, 2025 Google DeepMind created an artificial intelligence program using deep reinforcement learning that plays Atari games and improves its... 08.8K00
Watch LaterAdded 00:35 AI & Tech Procedural Generation of Hand-drawn like Line Art February 20, 2015 November 19, 2025 A technique to mimic and apply artistic drawing style on 3D models using reinforcement learning. Details: http://cg.tuwien.ac.at/~zs... 04.5K00
Watch LaterAdded 01:36 AI & Tech Control of Newtonian fluids with minimum force impact using the Navier Stokes equations February 2, 2015 November 19, 2025 This is a program to simulate and control Newtonian fluids on the GPU by solving the Navier-Stokes equations. It’s lots of fun... 05K00
Watch LaterAdded 03:55 AI & Tech Real-time Control and Stopping of Fluids by Károly Zsolnai and László Szirmay-Kalos February 2, 2015 November 19, 2025 This is a program to simulate and control Newtonian fluids on the GPU by solving the Navier-Stokes equations. It’s lots of fun... 08.2K00