Watch LaterAdded 10:43 AI & Tech TU Wien Rendering #7 – Ray-Sphere Intersection We learn how to compute where a ray of light intersects a sphere. The advantages of parametric equations over the classical implicit... 6.3K
Watch LaterAdded 14:57 AI & Tech TU Wien Rendering #5 – The Fresnel Equation and Schlick’s Approximation What portion of light is reflected and refracted by glass-like surfaces? The Fresnel equation shows us why we see such strong reflec... 6.7K
Watch LaterAdded 13:05 AI & Tech TU Wien Rendering #4 – Diffuse, Specular and Ambient Shading As we don’t yet know enough to solve the full rendering equations, we invoke simplified BRDF models to capture the most common... 7.4K
Watch LaterAdded 11:17 AI & Tech TU Wien Rendering #1 – Introduction Course website: https://www.cg.tuwien.ac.at/courses/Rendering/VU.SS2019.html A quick introduction where we learn how to pronounce my... 4.1K