Watch LaterAdded 10:43 AI & Tech TU Wien Rendering #7 – Ray-Sphere Intersection March 29, 2015 November 19, 2025 We learn how to compute where a ray of light intersects a sphere. The advantages of parametric equations over the classical implicit... 06.3K00
Watch LaterAdded 14:57 AI & Tech TU Wien Rendering #5 – The Fresnel Equation and Schlick’s Approximation March 25, 2015 November 19, 2025 What portion of light is reflected and refracted by glass-like surfaces? The Fresnel equation shows us why we see such strong reflec... 06.7K00
Watch LaterAdded 13:05 AI & Tech TU Wien Rendering #4 – Diffuse, Specular and Ambient Shading March 25, 2015 November 19, 2025 As we don’t yet know enough to solve the full rendering equations, we invoke simplified BRDF models to capture the most common... 07.4K00
Watch LaterAdded 11:17 AI & Tech TU Wien Rendering #1 – Introduction March 25, 2015 November 19, 2025 Course website: https://www.cg.tuwien.ac.at/courses/Rendering/VU.SS2019.html A quick introduction where we learn how to pronounce my... 04.1K00