Watch LaterAdded 04:37 AI & Tech Blender Rendering – Top 7 LuxRender Features LuxRender is a completely free, open source, physically based renderer with many contributors led by Jean-Philippe Grimaldi. I belie... 5.6K
Watch LaterAdded 03:44 AI & Tech Manipulating Photorealistic Renderings | Two Minute Papers #9 Photorealistic rendering (also called global illumination) enables us to see how digital objects would look like in real life. It is... 7K
Watch LaterAdded 03:00 AI & Tech Metropolis Light Transport | Two Minute Papers #16 Metropolis light transport is an advanced photorealistic rendering technique that is remarkably effective at finding the brighter re... 9.1K
Watch LaterAdded 15:01 AI & Tech Separable Subsurface Scattering – Unofficial talk by Károly Zsolnai Separable Subsurface Scattering – a novel technique for real-time subsurface light transport calculations for computer games b... 8.4K
Watch LaterAdded 11:17 AI & Tech TU Wien Rendering #1 – Introduction Course website: https://www.cg.tuwien.ac.at/courses/Rendering/VU.SS2019.html A quick introduction where we learn how to pronounce my... 4.1K
Watch LaterAdded 11:01 AI & Tech TU Wien Rendering #2 – Radiometry Recap, Light Attenuation Course website: https://www.cg.tuwien.ac.at/courses/Rendering/VU.SS2019.html Before trying to understand the nature of light, we hav... 6.4K
Watch LaterAdded 18:10 AI & Tech TU Wien Rendering #3 – BRDF models, The Rendering Equation There are many materials in the world that we’d like to model in our program: mirrors, walls, car paint and so on. How do we c... 4.1K
Watch LaterAdded 13:05 AI & Tech TU Wien Rendering #4 – Diffuse, Specular and Ambient Shading As we don’t yet know enough to solve the full rendering equations, we invoke simplified BRDF models to capture the most common... 7.4K
Watch LaterAdded 14:57 AI & Tech TU Wien Rendering #5 – The Fresnel Equation and Schlick’s Approximation What portion of light is reflected and refracted by glass-like surfaces? The Fresnel equation shows us why we see such strong reflec... 6.7K
Watch LaterAdded 15:32 AI & Tech TU Wien Rendering #6 – Snell’s Law and Total Internal Reflection Why does the straw look bent in a glass of water? Why is the world distorted when looking through a lens or a glass marble ball? How... 5.4K