Watch LaterAdded 03:00 AI & Tech Metropolis Light Transport | Two Minute Papers #16 October 14, 2015 November 19, 2025 Metropolis light transport is an advanced photorealistic rendering technique that is remarkably effective at finding the brighter re... 09.1K00
Watch LaterAdded 03:44 AI & Tech Manipulating Photorealistic Renderings | Two Minute Papers #9 September 11, 2015 November 19, 2025 Photorealistic rendering (also called global illumination) enables us to see how digital objects would look like in real life. It is... 07K00
Watch LaterAdded 03:38 AI & Tech Announcing LuxRender 1.5 September 5, 2015 November 19, 2025 Subscribe if you would like to see more of these! – http://www.youtube.com/subscription_center?add_user=keeroyz LuxRender is a... 09K00
Watch LaterAdded 04:37 AI & Tech Blender Rendering – Top 7 LuxRender Features August 18, 2015 November 19, 2025 LuxRender is a completely free, open source, physically based renderer with many contributors led by Jean-Philippe Grimaldi. I belie... 05.6K00
Watch LaterAdded 10:06 AI & Tech TU Wien Rendering #8 – Surface Normals March 29, 2015 November 19, 2025 To be able to perform shading on an object, we have to compute surface normals. It’s not so tricky, one only has to be able to... 06.4K00
Watch LaterAdded 10:43 AI & Tech TU Wien Rendering #7 – Ray-Sphere Intersection March 29, 2015 November 19, 2025 We learn how to compute where a ray of light intersects a sphere. The advantages of parametric equations over the classical implicit... 06.3K00
Watch LaterAdded 15:32 AI & Tech TU Wien Rendering #6 – Snell’s Law and Total Internal Reflection March 25, 2015 November 19, 2025 Why does the straw look bent in a glass of water? Why is the world distorted when looking through a lens or a glass marble ball? How... 05.4K00
Watch LaterAdded 14:57 AI & Tech TU Wien Rendering #5 – The Fresnel Equation and Schlick’s Approximation March 25, 2015 November 19, 2025 What portion of light is reflected and refracted by glass-like surfaces? The Fresnel equation shows us why we see such strong reflec... 06.7K00
Watch LaterAdded 13:05 AI & Tech TU Wien Rendering #4 – Diffuse, Specular and Ambient Shading March 25, 2015 November 19, 2025 As we don’t yet know enough to solve the full rendering equations, we invoke simplified BRDF models to capture the most common... 07.4K00
Watch LaterAdded 18:10 AI & Tech TU Wien Rendering #3 – BRDF models, The Rendering Equation March 25, 2015 November 19, 2025 There are many materials in the world that we’d like to model in our program: mirrors, walls, car paint and so on. How do we c... 04.1K00